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Baby Luigi : ウィキペディア英語版
Luigi

(; ) is a fictional character featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger but taller fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the ''Mario'' franchise, often as a sidekick to his brother.
Luigi first appeared in the 1983 arcade game ''Mario Bros.'' as the character controlled by the second player, and retained this role in ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', and other titles. The first game where he was available as a primary character was ''Super Mario Bros. 2''. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the ''Mario Party'' and ''Mario Kart'' series, though he has been featured in a starring role on three occasions: first in the 1991 educational game ''Mario Is Missing!'', in ''Luigi's Mansion'' for the Nintendo GameCube in 2001, and in ''Luigi's Mansion: Dark Moon'' for the 3DS. In all three of these games, he is called upon to act as the hero because Mario, the usual hero within the franchise, is in need of rescue. Luigi has also appeared in every episode of the three DiC TV series based on the Nintendo Entertainment System and Super Nintendo Entertainment System games.
Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own. As his role in the ''Mario'' series progressed, Luigi evolved into a physically distinct character, taller and thinner than his brother. Nintendo called the period of March 2013 to March 2014 "The Year of Luigi" to commemorate the thirtieth anniversary of the character's existence. Correspondingly, games released in 2013 emphasised Luigi, such as ''Luigi's Mansion: Dark Moon'', ''Mario & Luigi: Dream Team'', ''Dr. Luigi'', and the level pack ''New Super Luigi U'' for ''New Super Mario Bros U''. An unlockable Luigi-themed version of ''Mario Bros.'' titled ''Luigi Bros.'' was also included with ''Super Mario 3D World''.
==Concept and creation==

The events leading to Luigi's creation began in 1982, during the development of ''Donkey Kong'', where the Nintendo designer Shigeru Miyamoto had created Mario (then known as "Jumpman") hoping that he would be able to recast the character in a variety of roles in future games.〔Demaria, R: "High Score! The Illustrated History of Electronic Games", page 238. McGraw Hill-Osbourne, 2002〕 Miyamoto had been inspired by the game ''Joust'' to create a game with a simultaneous two-player mode, which led to his development of the game ''Mario Bros.'' in 1983, with Luigi filling the role of Mario's brother as the second playable character.〔 Luigi's name is said to have been inspired by a pizza parlor near Nintendo of America's headquarters in Redmond, Washington, called "Mario & Luigi's".〔(【引用サイトリンク】title=Mario Bros. Arcade )〕 Miyamoto observed that the word ''ruiji'' means "similar" in the Japanese language, and that Luigi was designed to have the same size, shape and gameplay of Mario.〔(New Straits Times, 10 August 1986 )〕
While Mario was originally portrayed as a carpenter in ''Donkey Kong'', the duo of Mario and Luigi in ''Mario Bros.'' were styled as Italian plumbers by Miyamoto, on the suggestion of a colleague. Software constraints of the time—similar to those that gave Mario his distinctive look in ''Donkey Kong''—meant Luigi's first appearance was restricted to a simple palette swap of Mario designed to represent the second player. Graphically and in terms of gameplay, the characters were completely identical, except for their color schemes;〔(【引用サイトリンク】url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm )〕 the green color scheme adopted for Luigi would remain one of his defining physical characteristics in subsequent releases.
After the success of ''Mario Bros.'', Luigi was introduced to a wider audience in 1985 with the release of the console game ''Super Mario Bros.'' Once again his role was restricted to a palette swap of Mario, functioning as the second-player in a similar fashion to ''Mario Bros.''. The later Japan-only version of ''Super Mario Bros. 2'' in 1986 (later released in the west as ''Super Mario Bros.: The Lost Levels'') marked the beginning of Luigi's development toward becoming a more distinguished character. As with his previous appearances, Luigi remained a palette swap of Mario; however, his movement was no longer identical. Luigi could now jump higher and farther than his brother, at the expense of movement response and precision.〔Hayward, Andrew. (2007-10-01) (VC Update: Sin and Punishment, Mario: Lost Levels ). 1up.com. Retrieved on 2008-04-14.〕
While this version of ''Super Mario Bros. 2'' was released in Japan, it was deemed to be too difficult for American audiences at the time.〔 In 1988, consequently, an alternative release was developed to serve as ''Super Mario Bros. 2'' for western players (and later released in Japan as ''Super Mario USA''); this version would play a key role in shaping Luigi's current appearance.〔 The game was a conversion of ''Yume Kōjō: Doki Doki Panic'', with the graphics altered to represent characters and scenes from the ''Mario'' franchise. In this release, the character of "Mama", who had the highest jump among the original cast, served as the template for Luigi, resulting in his taller, thinner look, combined with his Marioesque outfit and ubiquitous green color scheme. There were earlier appearances of Luigi being taller than Mario: in the 1988 Famicom Disk System game ''Famicom Grand Prix II: 3D Hot Rally'' and earlier, in a very rare 1986 anime ''Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen!'' (though in the anime he wore a yellow shirt and the color of his hat and overalls were blue). Official artwork for ''Super Mario Bros. 3'' and ''Super Mario World'' depicts Luigi with this new look; but Nintendo of Japan would not adapt his artwork differences to his look in-game until the 1992 game ''Super Mario Kart''. Luigi's distinctive appearance from the ''Yume Kōjō: Doki Doki Panic''-inspired version of ''Super Mario Bros. 2'' has been used ever since, even for remakes of games in which he was originally a palette swap.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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